High Quality Scots Pine Trees created for my University project looking into the pipeline for foliage creation in video games, specifically using SpeedTree and Unreal Engine 5.7's new Voxelized Nanite Foliage tools, as showcased in the Witcher IV Tech Demo.
Each of the trees is full geometry, no alpha cards are being used. The wind is powered by bones exported from SpeedTree and assigned with in-game wind using the PCG Vegetation Editor.
This has been a very rewarding project, one that has allowed me to spend more time outdoors in the woods gathering reference. I'll certainly be making more trees and plants in the future!
Wind Showcase
In Game PCG, using Megascans for groundcover assets