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Scots Pine - Nanite Foliage

High Quality Scots Pine Trees created for my University project looking into the pipeline for foliage creation in video games, specifically using SpeedTree and Unreal Engine 5.7's new Voxelized Nanite Foliage tools, as showcased in the Witcher IV Tech Demo.
Each of the trees is full geometry, no alpha cards are being used. The wind is powered by bones exported from SpeedTree and assigned with in-game wind using the PCG Vegetation Editor.
This has been a very rewarding project, one that has allowed me to spend more time outdoors in the woods gathering reference. I'll certainly be making more trees and plants in the future!

Wind Showcase

In Game PCG, using Megascans for groundcover assets

Forest Variants

Forest Variants

Large Variants

Large Variants

Medium Variants

Medium Variants

Small/Sapling Variants

Small/Sapling Variants

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Rendered with Unreal Engine Path Tracer

Photogrammetry was used to create high quality bark materials

Photogrammetry was used to create high quality bark materials

Originally, I used vertex colours to blend between bark materials. However, vertex colours do not work with skeletal meshes (which are used for the wind), so I resorted to height based blending instead.

Originally, I used vertex colours to blend between bark materials. However, vertex colours do not work with skeletal meshes (which are used for the wind), so I resorted to height based blending instead.