High Quality Birch Trees created for my University project looking into the pipeline for foliage creation in video games, specifically using SpeedTree and Unreal Engine 5.7's new Voxelized Nanite Foliage tools, as showcased in the Witcher IV Tech Demo.
Each of the trees is full geometry, no alpha cards are being used. The wind is powered by bones exported from SpeedTree and assigned with in-game wind using the PCG Vegetation Editor.
The trees range from ~2m vertices to less than ~500k vertices. Photogrammetry was used for the base of the trunk, and I used a mesh converter in SpeedTree to extend the material upwards.
Wind Showcase
In Game PCG, using Megascans for groundcover assets