I set myself the challenge of making a photorealistic Lumix camera, modelling it first in Blender, before taking it into substance painter for texturing, then back into Blender for rendering.
This was my first time properly giving Substance Painter a go, I have much to learn.
I did not make a low poly / game ready version of the model, but that is something I'd like to have a go at in the future.
Very pleased with my end result, took 3 days.